If none of these work, you likely need a more powerful Graphics Card to handle this application. You can also try manipulating a smaller image as you may be running out of video memory with extremely large images. If you application is not listed, install the most recent driver for your graphics board from You should also check with your application provider for any updates or patches to your application. Drivers certified by Professional Software vendors can be found here. Verify you are running the most recent driver for your application. The workload the application sent to the Graphics Card could not be broken into small enough pieces to be processed. The most common cause for this issue is that the application was unable to continue due to hardware limitations. It was interesting to note that just simply calling wgl commands was not enough, and the window had to be created at least in WM_CREATE until the version checkup would work.Your hardware configuration does not meet minimum specifications needed to run the application. Return DefWindowProc(hWnd, message, wParam, lParam) WglDeleteContext(ourOpenGLRenderingContext) MessageBoxA( 0,( char*) glGetString(GL_VERSION), " OPENGL VERSION", 0) WglMakeCurrent (ourWindowHandleToDeviceContext, ourOpenGLRenderingContext) HGLRC ourOpenGLRenderingContext = wglCreateContext(ourWindowHandleToDeviceContext) SetPixelFormat(ourWindowHandleToDeviceContext,letWindowsChooseThisPixelFormat, &pfd) LetWindowsChooseThisPixelFormat = ChoosePixelFormat(ourWindowHandleToDeviceContext, &pfd) HDC ourWindowHandleToDeviceContext = GetDC(hWnd) RGBA or palette.Ĩ, //Number of bits for the stencilbufferĠ, //Number of Aux buffers in the framebuffer. PFD_TYPE_RGBA, //The kind of framebuffer. PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, //Flags LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) While( GetMessage( &msg, NULL, 0, 0 ) > 0 ) Wc.lpszClassName = L " oglversionchecksample" ĬreateWindowW(wc.lpszClassName,L " openglversioncheck", Wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND) _in_opt LPSTR lpCmdLine, _in int nShowCmd ) Int WinMain( _in HINSTANCE hInstance, _in_opt HINSTANCE hPrevInstance, Copy Code #include #include #pragma comment (lib, "opengl32.lib")
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